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NPC Generator

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Advanced [show]


Three Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'4", this man is wearing the road beaten gear of a warrior. His cinnamon fur is lengthy and is close to two feet long. His copper eyes are slightly larger than normal.

Personality: This man loves dancing and to teach people dancing more than just about anything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west to a Merchant, Three learned a great deal about his father's area of expertise. He worked as a nervous Merchant and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Artistic. Bonds: Slave, Job, Adventurer. Occupation: Merchant

Voice: Stutters

Attributes [hide]

Three Candle, Male Tabaxi Adept 7
Medium (6'4") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)15 (+2) 18 (+4)14 (+2)
Skills Religion +5, Stealth +5
Senses Passive Perception 14
Languages Common, Draconic, Ignan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332000

Possessions: 800 gp.


Social Check DCs


Shedinn Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. He wears his silver crest down. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.

History: Shedinn was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shedinn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shedinn. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Weaver

Voice: Australian accent

Attributes [hide]

Shedinn Linxakasendalor, Male Dragonborn Warrior 9
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 14
Hit Points 83 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 16 (+3)16 (+3) 9 (-1)15 (+2)
Skills History +6, Religion +6
Senses Passive Perception 9
Languages Common, Ignan, Halfling, Elven
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4

Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Brass mug with jade inlays (300 gp). Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs


Zûmug Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Cook. He has a penchant for wearing a ring with an oversized jet on his right hand. His blonde hair is matted, messy, and big. His amber eyes dart from person to person to random spaces in the air.

Personality: He will rave to anyone who will listen. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cook arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Zûmug took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zûmug fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Gifted, Fighting. Flaws: Ugly, Insane, Antagonistic. Bonds: Rich. Occupation: Cook

Voice: Low range voice

Attributes [hide]

Zûmug Wellington, Male Half-Orc Cleric 4
Medium (5'6") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 21000 cp. Deep blue spinel (700 gp). 1 Minor magic item.


Social Check DCs


Theodoric Sutton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. He wears his auburn hair up. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Theodoric was left his father's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Flaws: Addict, Shy. Bonds: Attractive, Criminal record, Military. Occupation: Actor

Voice: Prounounces S like Z

Attributes [hide]

Theodoric Sutton, Male Human Druid 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)17 (+3) 10 (+0)8 (-1)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Orc, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 sp.


Social Check DCs


Silvo Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean tan cloak covering his clean studded leather. His red hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Farmer in town.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Job, Criminal record. Occupation: Farmer

Voice: Slurs words

Attributes [hide]

Silvo Jamjar, Male Halfling Warlock 3
Small (2'11") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)18 (+4) 9 (-1)12 (+1)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Celestial, Orc, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14222000000

Possessions: 300 gp. Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs

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