Azzakh Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a green armored body suit, with a simple white line shooting up and back down. He wears his green crest down. His gold eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He enjoys reading and quiet.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 12 years.
Motivation: Sabotage a competitor; and balancing his hectic life and new bowyer responsibilities is difficult
Ideals: Logical. Bonds: Attractive, Job, Mentor. Occupation: Bowyer
Voice: Raspy
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1800 sp. 3 Thunderstones. 1 Tanglefoot bags.
Quarethon Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black tunic with brown highlights, and long red pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his red crest in a pixie cut. His gold unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born to a pair of adventurers, Quarethon grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Interpreter for the past few years.
Motivation: To reunite with his old friends; and to be a herbalist again
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Interpreter
Voice: Booming voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 8)
Armor Class 12
Hit Points 26 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 120 pp. Gold dragon comb with red garnet eye (1400 gp). Silver chalice with lapis lazuli gems (150 gp).
Alston Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries sais. His brown hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Carpenter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alston fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and regain custody of his son
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Poor, Family. Occupation: Carpenter
Voice: French accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Giant, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Nordak Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. He is muscular with a powerful set of arms. He has a very tight haircut. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He is the product a well kept family trust fund and as such has never really known need. He was taken as a slave by a traveling circus and forced to perform He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is wracked by social anxiety.
Flaws: Shy, Fearful. Bonds: Attractive, Rich, Slave. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Abyssal, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1800 sp.
Reirak Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tight fitting blue shirt and pants. His long golden hair is drawn into a two foot long braid. His gray eyes peer out from beneath his wide-brimmed blue hat.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Beggar. He has drifted from career to career and currently works as a Beggar.
Motivation: To pay off his debts; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Bonds: Nature, Religious, Job, Debt. Occupation: Beggar
Voice: Squeaky
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 116 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: 300 pp.
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Their contribution stands as a beacon of hope for all adventurers!