Arnold Wallace, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a white and pastel handkerchief worn on his left side. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Shepherd, but he got bored and became a Fletcher. He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg; and he wants revenge against giants
Ideals: Philantrophist. Flaws: Cynical. Bonds: Rich, Job, Enemies. Occupation: Fletcher
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 11000 cp.
Uraim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. He carries with him a set of bows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He takes great joy in being the best Knight in town.
History: The child of northern immigrants he idolized his father. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Knight like his father before him.
Motivation: Sabotage a competitor; and expand his business
Ideals: Fighting. Flaws: Greedy, Fearful. Bonds: Job, Immigrant. Occupation: Knight
Voice: Sensual and smooth
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 53 (5d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 400 gp.
Don Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is chestnut and curly. His brown eyes lackadaisically let the world flow into them.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born into a rich family. His necromantic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Gifted, Logical. Flaws: Forgetful. Bonds: Attractive, Rich. Occupation: Tailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 66 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Celestial
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1100 gp. Aquamarine (1000 gp). Obsidian (11 gp). Tiger eye turquoise (11 gp). Obsidian (11 gp). Rock crystal (80 gp). Tiger eye turquoise (11 gp). Rhodochrosite (11 gp). 1 Minor magic item.
Dayereth Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan tunic with black highlights, and long red pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His hair, while still mostly brown, has prominent grey streaks. His eyes are a pleasant amber.
Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. Dayereth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.
Motivation: Obtaining odd cultural Elven artifacts is his passion; and he's looking for his big break
Ideals: Optimist. Bonds: Adventurer, Military, Rich. Occupation: Mercenary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Edge Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His red fur is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Edge is depressed about a lot of things. He tends to be a nihilist. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: The child of western immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Flaws: Depressed. Bonds: Rich, Attractive, Has a crush, Adventurer, Immigrant. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
