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NPC Generator

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Advanced [show]


Caeldrim Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He dresses well, typically a more casual-formal manner. His moppish red hair is in a traditional bowl cut. His brown unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 9 years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new servant responsibilities is difficult

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Caeldrim Netyoive, Male Elf Bard 2
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Gnome, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Shivering Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His lavender fur has been sun bleached extensively. His eyes, though not visible through his cowl, are hazel.

Personality: He exudes charisma. He is a tour de force of persuasion. A true patriot, Shivering would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When Shivering reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Spice Merchant job and began his own company from there.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Flaws: Disease. Bonds: Rich, Attractive, Military, Job. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Shivering Mist, Male Tabaxi Rogue 4
Medium (6'5") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 11 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)16 (+3) 10 (+0)15 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Orc, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Golden yellow topaz (700 gp). Coral (60 gp). Deep green spinel (60 gp). 1 Superior lock. 1 Small steel mirror. 1 Hourglass.


Social Check DCs


Gimgen Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'4" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his father.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Joker, Entrepeneur. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Gimgen Ironfist, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)12 (+1) 17 (+3)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 400 sp.


Social Check DCs


Gerald Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'9" and likes to wear ponchos typically of a light black in addition to tight pants. His golden hair is lengthy and is close to two feet long. His amber eyes dart from person to person.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.

History: Gerald was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He'd like to take his coworkers down a peg; and wants to raise his children well

Ideals: Optimist, Professionalism. Bonds: Job, Criminal record, Family. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Gerald Samuel, Male Half-Elf Sorcerer 3
Medium (4'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Halfling, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 200 gp. 2 Antitoxin. 2 Smokesticks. 2 Smokesticks.


Social Check DCs


Vondal Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He wears his hair in dreadlocks. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Vondal was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: His religion dominates his actions; and he desires power and/or immortality

Ideals: Optimist. Bonds: Attractive, Family, Adventurer, Religious. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Vondal Bofdann, Male Dwarf Bard 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)17 (+3) 12 (+1)10 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Celestial, Elven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 800 sp. Chalcedony (20 gp).


Social Check DCs

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