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NPC Generator

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Advanced [show]


Dustin Webley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, green cloak. He sports a flattop hair cut. His eyes are violet and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Dustin was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 2 years later his spouse died after the birth of his son. Heartbroken, Dustin never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Optimist. Bonds: In love, Job, Criminal record. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Dustin Webley, Male Human Sorcerer 9
Medium (6'2") Human, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 32 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1000 gp. Malachite (5 gp).


Social Check DCs


Tod Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. With a patchy brown beard and wild brown hair. His gray eyes lackadaisically let the world flow into them.

Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs; and he desires power and/or immortality

Ideals: Fighting. Bonds: Job, Adventurer, Rich, Religious. Occupation: Bricklayer

Voice: Dutch accent

Attributes [hide]

Tod Underbough, Male Halfling Ranger 3
Small (3'3") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. 1 Simple lock. 1 Simple lock.


Social Check DCs


Senteq Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a faded coat and loose pants complete with Stetson hat. He has a hunchback. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To settle down with his crush; and gnomish compassion

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic, Racist. Occupation: Actor

Voice: Middle-eastern accent

Attributes [hide]

Senteq Fapplestamp, Male Gnome Warrior 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)15 (+2) 11 (+0)9 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Gerard Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears light armors faded through time and improper care. His hair is blonde and curly. He has a dull look in his gray eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Antagonistic. Bonds: Job, Enemies, Mentor. Occupation: Stableman

Voice: American accent

Attributes [hide]

Gerard Floshem, Male Half-Elf Barbarian 5
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Religion +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Aquan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Banded agate (12 gp). Azurite (12 gp). Rock crystal (20 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Dreali Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He carries a battered kukri and tarnished spear as well. He wears his red hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in a small desert village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently he has begun working with bootleggers and crooks.

Motivation: To protect his home; and to clean up the streets

Ideals: Fighting. Bonds: Guardian, Criminal record, Nature, Rich. Occupation: Bather

Voice: High pitched and raspy

Attributes [hide]

Dreali Eathalena, Male Elf Wizard 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)16 (+3) 12 (+1)16 (+3)
Skills History +5, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Ignan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp. Azurite (7 gp). Amber (130 gp).


Social Check DCs

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