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NPC Generator

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Advanced [show]


Nirgel Benevolence, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy dark red stubble. He is renowned for his bright white suits and hats. He has a hunchback. He has styled his dark red hair well, parting it to the left. His eyes are likewise silver.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He never wears the same outfit twice, unless he absolutely has to.

History: He was born several months after his mother was called into army service. A gifted student he started as a Sculptor, but he got bored and became a Farmer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Military, Job. Occupation: Farmer

Voice: Nasally tone

Attributes [hide]

Nirgel Benevolence, Male Tiefling Rogue 16
Medium (5'2") Tiefling, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 128 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)12 (+1) 12 (+1)17 (+3)
Skills Insight +6, Performance +8
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2

Possessions: 900 pp. Malachite (12 gp). Deep blue spinel (300 gp). Moss agate (12 gp). Freshwater pearl (12 gp). Coral (130 gp). Jade (130 gp). Star rose quartz (50 gp). Citrine (50 gp). Rich purple corundum (1400 gp). Bloodstone (50 gp). Sard (50 gp). Rock crystal (50 gp). Chalcedony (50 gp). Aquamarine (300 gp). Chrysoprase (50 gp). Deep blue spinel (300 gp). Malachite (12 gp). Fire opal (1400 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Dalgal Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his sword ready. His chestnut hair is lengthy. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Flattery will make him almost putty in your hands.

History: Dalgal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Poor, Criminal record. Occupation: Blacksmith

Voice: Sore throat, cough

Attributes [hide]

Dalgal Balderk, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 11 (+0)7 (-2)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 220 gp.


Social Check DCs


Delg Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is cut short. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Joker, Philantrophist, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Delg Brawnanvil, Male Dwarf Warrior 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 11 (+0)8 (-1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Marbas Dread, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. He wears a Stetson hat to hide his balding. His red eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Marbas is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He inherited the family business which he has now maintained for 5 years.

Motivation: To unite with his brother; and sabotage a competitor

Ideals: Justice, Gifted. Bonds: Attractive, Job, Criminal record, Family. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Marbas Dread, Male Tiefling Druid 5
Medium (6'7") Tiefling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 9 (-1)18 (+4)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Blue star sapphire (1000 gp). White pearl (40 gp). Peridot (30 gp).


Social Check DCs


Rolf Merton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his sword always slung over his shoulder. His moppish brown hair is in a traditional bowl cut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in the east, but his parents moved at a very young age to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated. Flaws: Insane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Scribe

Voice: Old Prospector

Attributes [hide]

Rolf Merton, Male Human Barbarian 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp. Deep green spinel (130 gp).


Social Check DCs

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