Sindri Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. With bright black hair and a scraggly beard. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his dancing dream.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Professionalism, Artistic. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Nuraval Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is dressed in a clean white cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized ruby on his left hand. He wears his golden hair down. He wears crescent spectacles with a black brim.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is obsessed with his god.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His religion dominates his actions.
Flaws: Mundane, Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Barkeep
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Qualen Turen, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by chocolates. His hair is long and white with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Qualen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved out south to avoid the crime he committed. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption.
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 5000 cp.
Modean Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has wavy chestnut hair. His skin is flawless and his gold eyes scan people very quickly.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature, Religious. Occupation: Slave Trader
Voice: Timid voice
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 4000 sp. Onyx (20 gp). Obsidian (6 gp). Sard (20 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zedaar Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in blue turtlenecks beneath a tan coat with brown slacks. His long silver crest is drawn into a two foot long braid. His eyes are likewise red. His teeth are white and perfect.
Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Zedaar was born in the east. At a young age he loved to build and create. Through the years after Zedaar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Zedaar's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Doctor
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 310 gp.
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Their contribution stands as a beacon of hope for all adventurers!
