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Advanced [show]


Ralf Byron, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. He wears a small hat to cover his moderate length red hair. His fierce amber eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small mountains village. His first spouse was a Barkeep, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To protect his home; and to reunite with his absent father

Ideals: Entrepeneur. Bonds: Nature, Family, Criminal record, Guardian. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Ralf Byron, Male Human Druid 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)10 (+0) 14 (+2)15 (+2)
Skills Performance +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 26000 cp. White pearl (120 gp). Chalcedony (50 gp). Golden yellow topaz (400 gp).


Social Check DCs


Taklinn Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in earthy colors with a black and white handkerchief worn on his right side. He is tall, broad shouldered and powerfully built. His head has been shaved. This violet eyed easterner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better trade route.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Ideals: Passionate. Flaws: Ugly, Disease, Fearful. Bonds: Adventurer, Military. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Taklinn Goblinbane, Male Dwarf Wizard 7
Medium (4'1") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)17 (+3) 13 (+1)9 (-1)
Skills Deception +2, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Druidic, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444321000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Right-Handed Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man prefers to wear white clothing when he does not wear armor. His clothes are grease stained in places. His fur is orange and curly. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He would rather hide behind his crafts than deal with other people.

History: Right-Handed was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He has had some formal painting training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and to clean up the streets

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Right-Handed Of Dragons, Male Tabaxi Barbarian 10
Medium (6'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 82 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)15 (+2) 12 (+1)15 (+2)
Skills Nature +6, Survival +5
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2400 gp. Citrine (60 gp). Rock crystal (60 gp). Sard (60 gp). Lapis lazuli (8 gp). 1 Minor magic item.


Social Check DCs


Anverth Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a violet suit, grey shirt, and tan tie. His chestnut hair is lengthy. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Anverth took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC; and to settle down with his crush

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Has a crush. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Anverth Timbers, Male Gnome Adept 3
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp.


Social Check DCs


Galinndan Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His necromantic abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the south

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Emotional. Bonds: Military. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Galinndan Qualanthri, Male Elf Druid 2
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)13 (+1) 14 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 220 gp. 1 Chain shirt.


Social Check DCs

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