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NPC Generator

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Advanced [show]


Thervan Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. His white hair has been sun bleached extensively. His brown unseeing eyes seem to look past you.

Personality: Thervan hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north, but his parents moved at a very young age to the south. Thervan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by giants. Thervan was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Immigrant, Enemies. Occupation: Bounty Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Thervan Xistsrith, Male Elf Ranger 13
Medium (4'9") Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 101 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Insight +5, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 3000 gp. Aquamarine (1500 gp). Violet garnet (1500 gp). Malachite (4 gp). Carnelian (20 gp). 1 Medium magic item.


Social Check DCs


Hugh Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His moppish black hair is in a traditional bowl cut. He has hazel eyes and a pastel hat with a black feather.

Personality: Hugh wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Disciplined. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Hugh Dalanthan, Male Half-Elf Wizard 7
Medium (5'11") Half-Elf, Lawful Good (CR 7)
Armor Class 13
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills Athletics +3, Insight +6
Senses Passive Perception 13
Languages Common, Elven, Orc, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anselm Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'2". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a nunchaku. He has moderate length silver hair. His brown eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with his god.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stylist arts, while his mother instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: Many giants want him driven away; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Bonds: Religious, Rich, Criminal record, Enemies. Occupation: Stylist

Voice: Timid voice

Attributes [hide]

Anselm Aloro, Male Half-Elf Expert 3
Medium (5'2") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 18 (+4)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs


Shivering Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a simple green robe with brown stripes complete with hood. His whole body is exceptionally muscular. His beige fur is knotted and matted. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a island tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent mother.

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Nature, Attractive. Occupation: Slave Trader

Voice: High pitched, excited

Attributes [hide]

Shivering Of Dragons, Male Tabaxi Cleric 10
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)18 (+4) 18 (+4)15 (+2)
Skills Nature +8, Stealth +7
Senses Passive Perception 14
Languages Common, Goblin, Halfling, Orc, Auran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: 900 gp. Deep blue spinel (800 gp). Tiger eye turquoise (14 gp). Golden yellow topaz (800 gp). Carnelian (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Deft, Male Tiefling [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He is physically well-built. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Tiefling conditions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Passionate, Fighting. Flaws: Ugly, Mundane, Racist. Bonds: Nature. Occupation: Baker

Voice: Sleepy voice

Attributes [hide]

Zepar Deft, Male Tiefling Aristocrat 7
Medium (5'2") Tiefling, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 64 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Athletics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 70 pp.


Social Check DCs

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