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NPC Generator

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Advanced [show]


Shedinn Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a brown coat with tan slacks. He has a moderate pudge and is not very fit. His gold crest is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a necromancer, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He used his abilities to travel the world and help people.

Motivation: Dragonborn compassion; and a strong sense of loyalty to dragonborn people

Ideals: Joker, Philantrophist. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Bookbinder

Voice: Scottish accent

Attributes [hide]

Shedinn Umbyrphrael, Male Dragonborn Bard 4
Medium (6'6") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Moon Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man likes to wear tan tank tops with violet pants, and a wedding ring on his right hand. His brown fur is smooth and relatively long. His eyes, though not visible through his cowl, are green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered

History: Born in the south to a Armorer, Moon learned a great deal about his father's area of expertise. His father took him hunting and taught him how to get in the mind of other creatures. He's also a talented Fortune-teller, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Philantrophist, Logical. Bonds: In love, Job, Nature. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Moon Plume, Male Tabaxi Adept 3
Medium (6'1") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)14 (+2) 12 (+1)18 (+4)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Sylvan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tarhun Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his silver crest in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. He has all his life been fascinated with writing.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tarhun took refuge in the ruined castle and found the beat up glaive and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and to be a miller again

Ideals: Artistic. Flaws: Insane. Bonds: Rich, Nature, Job. Occupation: Locksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Tarhun Baharoosh, Male Dragonborn Sorcerer 9
Medium (6'8") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 46 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 16 (+3)14 (+2) 15 (+2)17 (+3)
Skills Athletics +7, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: Black star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erevan Hanali, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is cut jaggedly and amateurishly. His violet eyes have a joyful gleam in them most of the time.

Personality: He is irascible and easily irritated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a slaver, Erevan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Erevan and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Job, Mentor. Occupation: Butcher

Voice: Complex vocabulary, royal

Attributes [hide]

Erevan Hanali, Male Elf Druid 4
Medium (4'10") Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Hirrathak Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His crest is blue and curly. His eyes, though not visible through his cowl, are gold.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: Hirrathak hails from a village terrorized by giants. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk

Ideals: Persistence. Bonds: Job, Enemies, Adventurer, In love. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Hirrathak Grrrmmballhyst, Male Dragonborn Warlock 9
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 48 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 19 (+4)15 (+2)
Skills Deception +5, Nature +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1900 gp. Sard (70 gp). Lapis lazuli (8 gp). Deep blue spinel (1100 gp). Black pearl (1100 gp). Aquamarine (1100 gp). Sard (70 gp). White pearl (120 gp).


Social Check DCs

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