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Advanced [show]


Adrik Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by beers. He wears a wide-brimmed hat to cover his moderate length white hair. His eyes are brown.

Personality: Aggressive, abrasive, and angry, Adrik embodies much of what other species detest in the Dwarves. He is a great chef.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Adrik and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Bather

Voice: Shortens vowels

Attributes [hide]

Adrik Daraln, Male Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 18 (+4)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Nykkan Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His long rusty crest is drawn into a two foot long braid. His gold eyes are passionate and lively.

Personality: Stoic and calm, he prefers to meditate than take action. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the north. After coming to the age of reason, Nykkan took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Ideals: Disciplined, Gifted. Bonds: Attractive, Military, Immigrant. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nykkan Lhamboldennish, Male Dragonborn Fighter 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Ignan, Draconic
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 20 pp.


Social Check DCs


Qualen Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his lance ready. His hair is red and very short. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west to a Animal Trainer, Qualen learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He now owns his own business.

Motivation: An old rival family wants him found; and expand his business

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Qualen Ironhide, Male Gnome Expert 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Paggen Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a black cloak and cross-gartered brown stockings. He sports a flattop hair cut. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Military, Criminal record. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Paggen Horcusporcus, Male Gnome Rogue 3
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Iolite (40 gp). Red-brown spinel (70 gp).


Social Check DCs


Ozyman High-hill, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and tends to wear a yellow poncho over his likewise colored trousers and shirt. His brown hair is matted, messy, and big. His fierce gray eyes like to dwell on things.

Personality: He acts crazy and hedonistic. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the west. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He left for the west, certain he would find work there.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Immigrant, Family. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Ozyman High-hill, Male Halfling Paladin 5
Small (3'3") Halfling, Lawful Neutral (CR 5)
Armor Class 15
Hit Points 36 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Athletics +6, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Silver chalice with lapis lazuli gems (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs

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