Koeth Amastacia, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a grey and tan robe with the hood down. With a patchy red beard and wild red hair. He wears an eyepatch.
Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Gardener profession.
History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 10 years.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Job, Nature. Occupation: Fortune-teller
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Giant, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
Cairn Respect, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length white hair. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He is fixated on the number 84. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He served in the navy to pay for his family's outstanding loans. When Cairn reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has money and likes to spend it; and he's attracted to the pc
Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Military, Has a crush, Rich. Occupation: Bounty Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp.
Charles Branson, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a small hat to cover his moderate length golden hair. His blue unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Shepherd profession.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Charles was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Charles's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job; and to be a shepherd again
Flaws: Disease, Antagonistic. Bonds: Attractive, Job, Military. Occupation: Knight
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 20 gp.
Raam Strength, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown armored body suit, with a simple tan line shooting up and back down. His hair is cut close to his head. His silver eyes dart from person to person to random spaces in the air.
Personality: He can speak with the recently deceased. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He got into the Herbalist business at a young age. He helped his mother out around the business and became quite the natural. He has achieved small success as a Herbalist.
Motivation: He has a crush on the local Marshal; and he is unsatisfied with his job
Ideals: Gifted. Bonds: Has a crush, Job, Slave. Occupation: Herbalist
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork studded leather.
Qemuel Enigma, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. He wears his white hair down. His silver eyes have a joyful gleam in them most of the time.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Guard and found it very stressful. He now travels the world, in search of power and loot.
Motivation: To reunite with his absent mother; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Optimist, Justice. Bonds: Poor, Job, Adventurer, Family. Occupation: Guard
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Celestial, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 500 gp.
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