Carrie Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his violet robe. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His ears are large.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is harsh and unforgiving.
History: He served in the navy to pay for his family's outstanding loans. His father was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better village for his children.
Motivation: He's repulsed by the PC; and he has passion for adventuring and risk
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military. Occupation: Herbalist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 15)
Armor Class 10
Hit Points 115 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Terran
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 800 pp. Embroidered and bejeweled glove (1000 gp). Solid gold idol (500 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1400 gp).
Nalral Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'5". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a long blonde beard, and similarly colored long hair. His blue eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: His religion dominates his actions; and an old rival family wants him found
Ideals: Optimist. Bonds: Family, Mentor, Adventurer, Religious. Occupation: Healer
Voice: Russian accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 20 (+5) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.
Harbek Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a black tunic with pastel highlights, and long brown pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his auburn hair in a flapper bob. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a Mortician, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Bonds: Attractive, Religious, Poor, Criminal record. Occupation: Body Guard
Voice: Sensual and smooth
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 7)
Armor Class 14
Hit Points 40 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 4 | 0 |
Possessions: Red spinel (130 gp). Chrysoprase (60 gp). Rose (60 gp). 1 Minor magic item. 1 Minor magic item.
Skamos Dread, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them and is in decent physical shape. He has done his best to style his purple hair to look like a famous performer. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Skamos took refuge in the large cave and found the beat up greataxe and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Athletic. Flaws: Addict, Depressed. Bonds: Nature, Adventurer. Occupation: Unemployed
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 70000 cp.
Koeth Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is blonde and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Koeth is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born into a rich family. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and his relatives are trying to arrange a marriage
Flaws: Ugly. Bonds: Enemies, Family, Rich, Nature. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1 Holy water. 4 Alchemist’s fire. 1 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!