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NPC Generator

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Advanced [show]


Heian Goltorah, Male Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a minor phobia of water and hates getting wet.

History: Born to a Tailor, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Flaws: Addict, Shy, Fearful. Bonds: Attractive, Poor, Criminal record. Occupation: Bounty Hunter

Voice: Strong lisp

Attributes [hide]

Heian Goltorah, Male Elf Warrior 1
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 15 (+2)17 (+3)
Skills History +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Oppleby Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a grey coat with black slacks. He wears his chestnut hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a very good compulsive liar and kleptomaniac.

History: Oppleby was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Oppleby took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Gifted. Bonds: Attractive, Criminal record, Poor. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Oppleby Ironhide, Male Gnome Commoner 3
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 18 (+4)14 (+2) 14 (+2)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Manfred Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with tan socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. His silver hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a Cartwright, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Artistic, Logical, Impeccable. Flaws: Ugly. Bonds: Poor. Occupation: Fortune-teller

Voice: Loud with bravado

Attributes [hide]

Manfred Remein, Male Half-Elf Cleric 12
Medium (5'2") Half-Elf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 50 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, History +6
Senses Passive Perception 11
Languages Common, Elven, Orc, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 3000 gp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (2200 gp). Jeweled electrum ring (6000 gp). An abacus with copper, silver and gold markers (70 gp).


Social Check DCs


Fulbar Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. He has wavy golden hair. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and to end his boredom

Ideals: Justice. Flaws: Disease, Insomniac. Bonds: Attractive, Poor. Occupation: Laborer

Voice: Speaks with a cold

Attributes [hide]

Fulbar Brightmoon, Male Halfling Expert 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 12 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Quick Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of hammers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He keeps his long white fur kept up in a rat tail. His amber eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Dyer. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a slaver, Quick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has achieved small success as a Dyer.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Mentor, Family. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Quick Shoe, Male Tabaxi Rogue 10
Medium (5'5") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 54 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills Performance +6
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1900 gp. Amber (160 gp). Aquamarine (400 gp). Violet garnet (400 gp). Moonstone (40 gp). Hematite (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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