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NPC Generator

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Advanced [show]


Ekemon Sanctuary, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His long purple hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Ekemon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a desert tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Impeccable, Justice, Fighting. Bonds: Nature, In love. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Ekemon Sanctuary, Male Tiefling Paladin 12
Medium (5'9") Tiefling, True Neutral (CR 12)
Armor Class 13
Hit Points 93 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)19 (+4) 9 (-1)12 (+1)
Skills Sleight of Hand +7, Survival +3
Senses Passive Perception 9
Languages Common, Gnoll, Draconic, Gnome, Terran
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Smoky quartz (70 gp). Amber (50 gp). Deep blue spinel (900 gp). Peridot (70 gp). Golden yellow topaz (900 gp). Amethyst (50 gp). Violet garnet (900 gp). Brown-green garnet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppleby Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear violet tank tops with grey pants. His hair is short and black. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Dyer, who enjoyed hunting, Oppleby was taken on many hunting expeditions. He dropped out of school before completing his studies. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Logical. Flaws: Impulsive. Bonds: Immigrant, Job, Nature. Occupation: Unemployed

Voice: Speaks with lips pursed

Attributes [hide]

Oppleby Wildwander, Male Gnome Ranger 14
Small (3'8") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 134 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)13 (+1) 10 (+0)16 (+3)
Skills Athletics +6, Stealth +8
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130

Possessions: 1000 gp. Star rose quartz (20 gp). Aquamarine (1400 gp). 1 Minor magic item.


Social Check DCs


Gardain Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His hair is golden and curly. His eyes are gray and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to fit into much smaller and tighter spaces than normal.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His parents enrolled him in a Wizard school at a young age so that he could practice his martial talents. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gardain was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Enemies, Family. Occupation: Bounty Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gardain Battlehammer, Male Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)13 (+1) 14 (+2)11 (+0)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1900 sp. 1 Superior lock.


Social Check DCs


Cloak Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a large white jacket. He sports a flattop fur cut. His hazel eyes peer out from beneath his broad white hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. The war was a terrible time for him, and Cloak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Emotional, Depressed. Bonds: Attractive, Military, Rich. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Cloak Fang, Male Tabaxi Sorcerer 10
Medium (6'7") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 33 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 14 (+2)10 (+0)
Skills Athletics +5, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Moss agate (15 gp). Zircon (30 gp). Malachite (15 gp). Alexandrite (1100 gp). Rich purple corundum (900 gp). Carnelian (30 gp). Banded agate (15 gp).


Social Check DCs


Vondal Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He can speak with the recently deceased. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Vondal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Vondal took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Stylist

Voice: Relaxed voice

Attributes [hide]

Vondal Caebrek, Male Dwarf Barbarian 8
Medium (4'4") Dwarf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 88 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 16 (+3)14 (+2)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 50000 cp.


Social Check DCs

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