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Advanced [show]


Oren Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He has a small bristly mustache and wavy white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Stoic and calm, he prefers to meditate than take action. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is a Deep Scion in disguise. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.

Motivation: To settle down with his crush; and he wants to meet his childhood hero

Ideals: Athletic, Disciplined. Flaws: Insane. Bonds: Has a crush, Adventurer. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Oren Tealeaf, Male Halfling Rogue 11
Small (3'2") Halfling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 101 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 20 (+5)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5

Possessions: 8000 sp. Smoky quartz (20 gp). Malachite (16 gp). Jasper (20 gp). Blue quartz (16 gp). Chrysoprase (20 gp). Star rose quartz (20 gp). Black pearl (200 gp). Zircon (20 gp). Black pearl (200 gp). Peridot (20 gp). 1 Minor magic item.


Social Check DCs


Flask Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a white suit, pastel shirt, and tan tie. His orange fur is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Navigator business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Flask took refuge in the ruined castle and found the beat up shortbow and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by giants. Flask was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: To end his boredom; and many giants want him driven away

Ideals: Opinionated. Flaws: Mundane. Bonds: Job, Nature, Enemies. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Flask Of Claws, Male Tabaxi Bard 10
Medium (5'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)10 (+0) 12 (+1)14 (+2)
Skills Athletics +6, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1100 gp. Rock crystal (70 gp). Eye agate (9 gp). Amber (140 gp). Red garnet (140 gp). Onyx (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henk Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his long silver hair kept up in a rat tail. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Flaws: Terse, Impulsive, Insane. Bonds: Rich, Adventurer. Occupation: Mortician

Voice: Laughs frequently while speaking

Attributes [hide]

Henk Altham, Male Half-Orc Wizard 10
Medium (6'1") Half-Orc, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 46 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 14 (+2)6 (-2) 12 (+1)12 (+1)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2100 gp. Solid gold idol (800 gp). A necklace of small pink pearls (4000 gp). A small bag of saffron. (90 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item.


Social Check DCs


Arannis Thompson, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. His red hair is slicked back into a classic pompadour. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His job bores him to no end. He has decided to make it more interesting.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Criminal record. Occupation: Butcher

Voice: German accent

Attributes [hide]

Arannis Thompson, Male Half-Elf Rogue 2
Medium (5'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)12 (+1) 8 (-1)15 (+2)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 400 sp.


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is gray and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Dynamic lived on a farm with his father, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. Days after completing his studies, news broke out that his hometown was attacked by giants. Dynamic was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Marry his brother to traveling adventurers; and someone believes him a fraud

Ideals: Athletic. Flaws: Shy. Bonds: Enemies, Family, Attractive. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Dynamic Grass, Male Tabaxi Fighter 8
Medium (6'7") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 77 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 19 (+4)12 (+1) 13 (+1)16 (+3)
Skills Deception +6, History +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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