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NPC Generator

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Advanced [show]


Mozikth Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'5" and muscular, this northern man dresses like a well dressed Guard does. His broad hat is riddled with cuts and holes. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He is able to fit into much smaller and tighter spaces than normal.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Mozikth took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic, Optimist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Mozikth Clethtinthiallor, Male Dragonborn Sorcerer 9
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 37 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Investigation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 1200 gp. Old masterpiece painting (1000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Kellen Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is renowned for his bright brown suits and hats. His auburn hair is styled in orderly dreadlocks. His eyes are blue.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not believe in violence as a means to an end. He is a dedicated Jeweler but believes his peers are too gung-ho.

History: Kellen was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to trick people and travel the world for free.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Pacifist. Bonds: Criminal record, Family, Adventurer. Occupation: Jeweler

Voice: Breathy voice

Attributes [hide]

Kellen Oomtrowl, Male Gnome Aristocrat 9
Small (3'4") Gnome, Neutral Evil (CR 9)
Armor Class 11
Hit Points 60 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Deception +4, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Ignan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1700 gp.


Social Check DCs


Naal Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his golden hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with his god.

History: His mother raised him in a mountain cabin. Naal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Bonds: Rich, Attractive, Religious, Nature, Family. Occupation: Body Guard

Voice: Speaks with back of mouth

Attributes [hide]

Naal Zhanini, Male Half-Elf Adept 4
Medium (4'11") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)17 (+3) 15 (+2)13 (+1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven, Orc, Terran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp).


Social Check DCs


Cimer Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries a battered crossbow and tarnished dagger as well. His white hair is drawn into a tight pony tail with a skull scrunchie. His thin eyebrows rest above his beady gold eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Cimer grew up listening to his mother's many stories. He found a children's book about a Tiefling Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Cimer and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Cimer discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Cimer fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Cimer Rumor, Male Tiefling Wizard 8
Medium (6'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Arcana +5, Performance +6
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 2000 sp. Bloodstone (20 gp). Freshwater pearl (7 gp).


Social Check DCs


Shane Weston, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. With bright golden hair and a scraggly beard. His violet eyes dart from person to person to random spaces in the air.

Personality: Shane speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised by priests from a young age. Shane was born on a far western forest where he grew up under the tutelage of his mother, an expert Jeweler. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Immigrant, Religious, Mentor. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Shane Weston, Male Human Aristocrat 2
Medium (5'11") Human, Lawful Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Athletics +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +6

Possessions: 110 gp.


Social Check DCs

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