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Advanced [show]


Efferil Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a small bristly mustache and wavy black hair. His eyes are blue and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Efferil embodies much of what other species detest in the Elves. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Efferil was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Efferil's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Efferil and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Justice, Artistic. Flaws: Ugly, Antagonistic. Occupation: Engraver

Voice: Speaks through clenched teeth

Attributes [hide]

Efferil Amakiir, Male Elf Commoner 2
Medium (5'1") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 6 (-2)11 (+0) 13 (+1)10 (+0)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 220 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Tethren Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. He has styled his red hair well, parting it to the right. His eyes are red and he is always smoking a pipe.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is an amazing painter.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Disciplined, Gifted. Bonds: Attractive, Poor, Religious. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Tethren Lithe, Male Tiefling Sorcerer 8
Medium (5'0") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)18 (+4) 17 (+3)16 (+3)
Skills Athletics +5, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Sylvan, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666530000

Possessions: 800 gp. Alexandrite (1300 gp). Moonstone (60 gp).


Social Check DCs


Qemuel Chance, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'7" northern man, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. He wears his silver hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the south was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has a crush on the local marshal

Ideals: Joker. Flaws: Insane, Disease. Bonds: Has a crush, Immigrant. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Qemuel Chance, Male Tiefling Aristocrat 8
Medium (5'7") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 15 (+2)12 (+1)
Skills Intimidation +4, Religion +7
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Terran, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Balimaar Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is lengthy. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Around other people he will do his best to conceal his emotions and appear jolly.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Interpreter.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Flaws: Mundane, Shy. Bonds: Nature, Job, Enemies. Occupation: Interpreter

Voice: Jittery and nervous

Attributes [hide]

Balimaar Coombs, Male Human Adept 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)13 (+1) 16 (+3)16 (+3)
Skills Perception +5, Performance +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 300 sp. Eye agate (13 gp).


Social Check DCs


Fonkin Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears a simple green robe with violet stripes complete with hood, he is not a threatening figure. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His thin eyebrows rest above his beady violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Fonkin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Fonkin Oomtrowl, Male Gnome Expert 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 15
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)10 (+0) 11 (+0)9 (-1)
Skills Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs

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