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Advanced [show]


Dynamic Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'0". He wears tight fitting clothing which further accentuates his frame, and his gloved hand is found clutching a spear. He keeps his long gray fur kept up in a rat tail. His copper eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of goblins once and for all.

History: The child of southern immigrants he idolized his father. Dynamic was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dynamic decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and many goblins want him driven away

Flaws: Antagonistic, Mundane. Bonds: Attractive, Enemies, Immigrant, Criminal record. Occupation: Barber

Voice: Spanish accent

Attributes [hide]

Dynamic Of World, Male Tabaxi Fighter 1
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 15
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 16 (+3)13 (+1) 18 (+4)12 (+1)
Skills Nature +3
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5

Possessions: 700 sp. Red spinel (140 gp).


Social Check DCs


Tree Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of clubs, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His gray fur is singed and shortened. His face is covered beneath a completely black helmet.

Personality: Calm and collected, he is a well trained Bricklayer. He is able to fit into much smaller and tighter spaces than normal.

History: He got into the Bricklayer business at a young age. He helped his mother out around the business and became quite the natural. He became a Bricklayer soon after.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Tree Plume, Male Tabaxi Monk 10
Medium (5'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 80 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 13 (+1)18 (+4)
Skills Deception +8, History +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 13000 sp. Black pearl (300 gp). Rock crystal (70 gp). Violet garnet (300 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Howard Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. His tied-back hair is auburn. His amber eyes dart from person to person to random spaces in the air.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Greedy, Forgetful. Bonds: Religious, Mentor. Occupation: Detective

Voice: Old Prospector

Attributes [hide]

Howard Wildcloak, Male Halfling Warlock 2
Small (3'3") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 8 (-1)12 (+1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 250 gp.


Social Check DCs


Azdûsh Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit, and carries halberds. He has done his best to style his blonde hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a hateful person. He taunts others and blames them for his problems. Azdûsh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Azdûsh was born the youngest of three triplets. His family was turned out during the war. He and his family wandered south to less war torn lands. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Fighting. Flaws: Antagonistic, Hedonist, PTSD. Bonds: Attractive, Family. Occupation: Seamstress

Voice: Creaky witch voice

Attributes [hide]

Azdûsh Middleton, Male Half-Orc Aristocrat 1
Medium (5'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)8 (-1) 15 (+2)10 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp.


Social Check DCs


Thoradin Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered morningstar and tarnished whip as well. His white hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Thoradin was born in the south. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thoradin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thoradin. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Enemies, Criminal record. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Thoradin Aranore, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 340 gp. Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Common Melee.


Social Check DCs

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