Akmen Glee, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. He wears a colorful flower in his silver hair. He is very pretty but has cold, dead eyes.
Personality: He is irascible and easily irritated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born blind and as such lacked many opportunities for work. A few years later when the north was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Flaws: Antagonistic, Disease. Bonds: Attractive, Rich, Immigrant. Occupation: Mercenary
Voice: French accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Terran, Goblin, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 90 gp.
Anverth Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He dresses in brown turtlenecks beneath a pastel coat with white slacks. His whole body is exceptionally muscular. His silver hair is kept up in a ponytail inside a broad hat. This gray eyed northerner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The war was a terrible time for him, and Anverth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it.
Ideals: Passionate. Flaws: Depressed. Bonds: Immigrant, Military, Rich. Occupation: Fortune-teller
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Everburning torch. 4 Acid flasks.
Mindartis Nailo, Male Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is lengthy and is close to two feet long. His eyes are hazel and he is always smoking a pipe.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. When Mindartis reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Brewer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 400 gp. 1 Spyglass. 1 Backpack.
Pirithin Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is singed and shortened. His fierce amber eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Seeks redemption; and a need for knowledge about a nearby landmark
Flaws: Ugly, Disease. Bonds: Adventurer, Criminal record. Occupation: Knight
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Undercommon, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Blue sapphire (1100 gp). Black pearl (700 gp). Malachite (4 gp). Rock crystal (30 gp).
Bilbron Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and muscular, this southern man is wearing the road beaten gear of a warrior. He wears a Stetson hat to cover his moderate length white hair. His eyes, though not visible through his cowl, are gray.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of a Brewer, who enjoyed hunting, Bilbron was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bilbron grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bilbron. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Optimist. Bonds: Enemies, Nature, Criminal record. Occupation: Sailor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 10)
Armor Class 13
Hit Points 72 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Gnome, Celestial, Giant, Orc
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 50 pp. Old masterpiece painting (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold and topaz bottle stopper cork (500 gp). A necklace of small pink pearls (5000 gp).
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