Fax Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright tan suits and hats. His crest is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He got into the Bellfounder business at a young age. He moved out west to avoid the crime he committed. He inherited the family business which he has now maintained for 6 years.
Motivation: Wants to open a new tavern.
Flaws: Mundane, Fearful. Bonds: Job, Criminal record. Occupation: Bellfounder
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Andram Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is wearing a long, green, dusty cloak. Beneath his clothing is a huge mess of scar tissue. He keeps his long purple hair kept up in a rat tail. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born on a small isolated farm. Andram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants his loneliness to end; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Fearful. Bonds: Slave, Nature, Adventurer, Has a crush. Occupation: Dilettante
Voice: German accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp.
Barendd Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a colorful flower in his blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is afraid of women and trembles around them
History: He got into the Apothecary business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Apothecary for hire.
Motivation: He desires power and/or immortality; and he's looking for his big break
Flaws: Shy. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Apothecary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 4 Thunderstones.
Az-Bror Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is frequently practicing swordplay.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and to clean up the streets
Bonds: Enemies, Military, Religious, Adventurer, Guardian. Occupation: Shoemaker
Voice: Squeaky
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 64 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: Banded agate (13 gp). Alexandrite (500 gp). Black star sapphire (800 gp). Lapis lazuli (13 gp). Black pearl (500 gp).
Shadow Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He wears a colorful flower in his beige fur. His green eyes dart from person to person.
Personality: Shadow speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.
History: He was always a brilliant, if unscrupulous mind. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is wracked by social anxiety; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Flaws: Fearful, Insane. Bonds: Attractive. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 37 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 4000 sp. Alexandrite (1400 gp). Alexandrite (1400 gp). Alexandrite (1400 gp). Smoky quartz (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
