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Advanced [show]


Frouse Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. His hair is short and silver. His gray eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.

History: He was born several months after his father was called into army service. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Military, Job. Occupation: Locksmith

Voice: Complex vocabulary, royal

Attributes [hide]

Frouse Ironhide, Male Gnome Monk 2
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Athletics +3, Deception +5
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 110 gp. Chrysoprase (50 gp). Freshwater pearl (8 gp). 1 Masterwork Common Melee.


Social Check DCs


Diggory Merton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light pastel in addition to tight pants. He has shaved his head bald. His fierce hazel eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Priest born in the past three hundred years. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Brewer, but he got bored and became a Priest. He has worked as a Priest like his father before him.

Motivation: Sabotage a competitor; and money/treasure

Flaws: Disease, Insomniac. Bonds: Job, Adventurer, Rich. Occupation: Priest

Voice: Hissing voice

Attributes [hide]

Diggory Merton, Male Human Wizard 11
Medium (5'1") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 39 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)18 (+4) 12 (+1)13 (+1)
Skills Stealth +5, Survival +5
Senses Passive Perception 11
Languages Common, Auran, Infernal, Halfling, Undercommon
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16444432100

Possessions: 120 pp. Rock crystal (70 gp). Violet garnet (1600 gp). Aquamarine (1600 gp). Deep blue spinel (1600 gp). Jet (40 gp). Rich purple corundum (600 gp). White opal (600 gp). Violet garnet (1600 gp). Fire opal (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. His hair is long and red with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of a Bounty Hunter, who enjoyed hunting, Raymond was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Raymond took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He doesn't get along with people that don't share his tastes; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Nature, In love. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Raymond Coleman, Male Half-Elf Warrior 5
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)13 (+1) 12 (+1)18 (+4)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting red shirt and pants. He wears a deerstalker hat to hide his balding. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.

History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Dain Aranore, Male Dwarf Fighter 6
Medium (4'5") Dwarf, Lawful Good (CR 6)
Armor Class 11
Hit Points 67 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)16 (+3) 11 (+0)16 (+3)
Skills Arcana +6, Athletics +4
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Sylvan, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 120 pp. 1 Minor magic item.


Social Check DCs


Anverth Turen, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a simple brown robe with green stripes complete with hood. With a patchy blonde beard and wild blonde hair. His green eyes peer out from beneath his broad brown hat.

Personality: Anverth wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. He went to a religious school and was inspired by the priests there in charitable deeds. He now mingles about in high society.

Motivation: His religion dominates his actions.

Ideals: Athletic, Disciplined, Gifted. Bonds: Rich, Religious. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Anverth Turen, Male Gnome Warrior 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs

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