Berrian Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears blue leather gloves, a blue jacket, and tight pants. He has styled his chestnut hair well, parting it to the right. He is very pretty but has cold, dead eyes.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Revenge.
Ideals: Athletic, Opinionated. Bonds: Attractive, Enemies, Rich. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Gnoll, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Godfrey Middleton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a white and black handkerchief worn on his left side. His auburn hair is drawn into a tight pony tail with a rose scrunchie. This gray eyed westerner is not easily forgotten.
Personality: He can speak with the recently deceased. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the west his family was never financially stable. A gifted student he started as a Dyer, but he got bored and became a Miller. He has achieved small success as a Miller.
Motivation: He loathes his own lifestyle; and his religion dominates his actions
Ideals: Gifted. Flaws: Depressed. Bonds: Military, Poor, Job, Religious. Occupation: Miller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Coral (70 gp).
Igden Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. His moppish auburn hair is in a traditional bowl cut. His amber eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: An old rival family wants him found; and he is a bit of a kleptomaniac
Flaws: Sensitive. Bonds: Rich, Adventurer, Mentor, Criminal record, Family. Occupation: Stylist
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 400 gp. Sardonyx (40 gp). Aquamarine (1000 gp). Black pearl (1000 gp). Lapis lazuli (10 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Bathin Soft, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a small hat to cover his moderate length chestnut hair. He has gold eyes.
Personality: He has a massive crush on the younger sibling of the Courier who has hired him part-time. He believes the world needs to unite to get rid of brigands once and for all.
History: His parents moved while he was still in utero so he is the first generation to be born here. Bathin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bathin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is terrified, and will act out of fear; and he's attracted to the pc
Ideals: Athletic. Flaws: Fearful. Bonds: Has a crush, Enemies, Immigrant, Criminal record. Occupation: Courier
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1000 cp.
Windy In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a brown coat over a tan low-cut shirt, and a broad hat upon his head. He wears a colorful flower in his gray fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of illithids once and for all.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids
Flaws: Insane, Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Junk Dealer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 10000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). An abacus with copper, silver and gold markers (160 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!