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NPC Generator

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Advanced [show]


Nithther Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his shortbow. His crest is silver and very short. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. He enjoys reading and quiet.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Logical. Flaws: Ugly. Bonds: Religious. Occupation: Ploughman

Voice: Indian accent

Attributes [hide]

Nithther Wystongjiir, Male Dragonborn Aristocrat 2
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 8 (-1)14 (+2) 18 (+4)16 (+3)
Skills Nature +4, Performance +5
Senses Passive Perception 14
Languages Common, Giant, Elven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 370 gp. 1 Chain shirt.


Social Check DCs


Gerard Loccisano, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean black cloak covering his clean studded leather. He wears his white hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: He was born into a rich family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Rich, Religious. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Gerard Loccisano, Male Half-Elf Barbarian 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 68 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 17 (+3)11 (+0) 10 (+0)15 (+2)
Skills Nature +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 500 gp. Malachite (12 gp). Onyx (50 gp). Moss agate (12 gp). Golden pearl (60 gp).


Social Check DCs


Fulbar Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'3" and wears very tight pants and wife beaters, though occasionally he sports a tan coat. His left leg appears badly burned and disfigured. His auburn hair is braided into rings. His face is scarred and worn.

Personality: Fulbar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He has never given up on his painting dream.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Fulbar Brightmoon, Male Halfling Barbarian 4
Small (3'3") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 41 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 13 (+1)13 (+1)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Draconic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Burto Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and carries longswords. He keeps his black hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Burto fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and halfling compassion

Ideals: Fighting, Disciplined. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Burto Wiseacre, Male Halfling Rogue 5
Small (2'11") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Deception +4, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Aquan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Glim Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a kukri on his belt. He is physically well-built. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He misses his home and complains about the freezing weather, even in summer.

History: The child of western immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he's looking for his big break

Ideals: Fighting, Persistence. Bonds: Adventurer, Immigrant. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Glim Nucklestamp, Male Gnome Fighter 2
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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