Tim Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a green armored body suit, with a simple black line shooting up and back down. He carries with him a set of longbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his long chestnut hair kept up in a rat tail. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Poor. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 300 sp. Jade (160 gp).
Osco Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a blue and tan handkerchief worn on his left side. His black hair is cut short with large spiked bangs in the front. He has several tiny topaz earrings on each ear.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Osco was born on a far western island where he grew up under the tutelage of his father, an expert Barrister. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich, Mentor, Immigrant. Occupation: Barrister
Voice: Creaky witch voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 2000 sp. 1 Everburning torch.
Nicor Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is short and brown. His eyes, though not visible through his cowl, are silver.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.
History: Born to a Actor, his mother struggled to pay the bills. A gifted student he started as a Actor, but he got bored and became a Healer. He has achieved small success as a Healer.
Motivation: Many drow want him driven away; and he wants to meet his childhood hero
Flaws: Terse. Bonds: Adventurer, Poor, Job, Enemies. Occupation: Healer
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon, Terran, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 18000 sp.
Thorin Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His parents moved while he was still in utero so he is the first generation to be born here. Thorin was born on a far western island where he grew up under the tutelage of his mother, an expert Mortician. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Immigrant. Occupation: Mortician
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 19 (+4) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp. 1 Backpack.
Andram Speed, Male Tiefling [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Apothecary. He is muscular with a powerful set of arms. His hair is brown and curly. His eyes are black and catlike.
Personality: Overbrimming with self-confidence, Andram isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born in the south, but his parents moved at a very young age to the north. Andram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.
Motivation: He desires power and/or immortality.
Ideals: Impeccable. Bonds: Family, Immigrant, Adventurer. Occupation: Apothecary
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 700 gp. Rose (80 gp). Rose (80 gp). Alexandrite (1400 gp). Brown-green garnet (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
