Drifting Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, he is an attractive figure. He very much looks the part of a Fletcher. His fur is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.
Motivation: To be a Banker again; and expand his business
Ideals: Justice. Flaws: Racist. Bonds: Job, Attractive, Military. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 2200 sp. 2 Alchemist’s fire. 2 Smokesticks. 2 Alchemist’s fire.
Pelaios Anguish, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears bulky white painted plate armor. His black hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a mechanic, and taught him how to fix just about anything. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and he has passion for adventuring and risk
Ideals: Persistence. Flaws: Ugly. Bonds: Job, Slave, Adventurer. Occupation: Bounty Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 10)
Armor Class 13
Hit Points 77 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven, Draconic
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1700 gp. Deep blue spinel (300 gp). Rose (70 gp). Rose (70 gp). Banded agate (6 gp).
Stannor Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is knotted and matted. His violet eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His father raised him in a mountain cabin. A freak accident while working with his Mason mother left him crippled. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Nature, Family. Occupation: Locksmith
Voice: Rolls R's
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 800 gp. Lapis lazuli (10 gp). Golden yellow topaz (900 gp). Star ruby (600 gp). Deep blue spinel (900 gp).
Drogo Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is singed and shortened. His eyes are hazel.
Personality: Abrasive and pushy, he has a hard time making friends. He is skeptical of what others tell him and is slow to trust.
History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a daughter. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Drogo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is greedy; and wishes to resurrect an old love
Flaws: Ugly, Antagonistic, Shy. Bonds: Rich, In love. Occupation: Cartwright
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 19 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Aquan, Gnoll, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: Just what you see.
Thervan Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Ruler, and he perpetually has his longbow ready. His red hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Thervan speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A true patriot, Thervan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. After months of barely getting by, Thervan managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Fighting, Impeccable. Flaws: Insomniac. Bonds: Military, Rich, Criminal record. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 7)
Armor Class 10
Hit Points 28 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Giant, Halfling, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
Possessions: 900 gp.
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