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Advanced [show]


Corkitron Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He sports brown clothing, slightly heavier than average wear. He wears his white hair up in a very large beehive style do. His eyes are green.

Personality: He likes to make people angry or surprised. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Poor. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Corkitron Goodearth, Male Halfling Fighter 12
Small (3'4") Halfling, Neutral Good (CR 12)
Armor Class 11
Hit Points 70 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Terran, Aquan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +6

Possessions: 3000 gp. Eye agate (15 gp). Moss agate (15 gp). Sardonyx (50 gp). Golden pearl (100 gp). Golden yellow topaz (200 gp). Blue quartz (15 gp). Chalcedony (50 gp). Rose (50 gp). Golden yellow topaz (200 gp).


Social Check DCs


Radomir Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a pastel wide-brimmed hat and pastel clothes. He wears a wide-brimmed hat to hide his balding. His eyes are gray and catlike.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Radomir was born the youngest of three triplets. He worked as a nervous Apothecary and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult.

Ideals: Athletic, Disciplined. Bonds: Adventurer, Family, Job. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Radomir Brightmoon, Male Halfling Wizard 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


William Spaulding, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears grey leather gloves, a grey jacket, and tight pants, marred by beers. With bright brown hair and a scraggly beard. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is obsessed with finding treasure.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

William Spaulding, Male Human Expert 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 200 sp. Moss agate (7 gp).


Social Check DCs


Jebeddo Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is typically in his Bricklayer uniform. His silver hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His father raised him in a mountain cabin. Through the years after Jebeddo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Jebeddo's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Job, Nature. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Jebeddo Cobblelob, Male Gnome Monk 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)18 (+4) 9 (-1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome, Auran, Draconic, Gnoll, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Climber’s kit. 1 Crowbar. 1 Climber’s kit. 1 Average lock.


Social Check DCs


Lance Harlan, Male Human [Permalink]

Personal [hide]

Description: He sports yellow clothing, slightly heavier than average wear. He is physically well-built. He has a long auburn beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lance is combative with any and all who dare try his patience in the slightest.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: A strong sense of loyalty to Human people; and he wants to meet his childhood hero

Ideals: Philantrophist, Justice. Flaws: Racist. Bonds: Family, Adventurer. Occupation: Sculptor

Voice: Sounds elderly

Attributes [hide]

Lance Harlan, Male Human Expert 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 gp. Blue quartz (14 gp).


Social Check DCs

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