Lûgnak Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. He sports a long red beard, and similarly colored long hair. His blue eyes dart from person to person to random spaces in the air.
Personality: A skeptical and narcissistic man, Lûgnak's first love is himself. His second love is also himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Bonds: Adventurer, Nature, Military. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 53 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Randal Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His black hair is slicked back into a classic pompadour. His amber unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To clean up the streets; and to protect his home
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Guardian, Rich. Occupation: Locksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
Possessions: 160 gp. 1 Everburning torch.
Chay Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man wears a brown feathered hat and brown clothes. His chestnut hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: Chay is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.
History: Gifted from a young age, Chay studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Extrovert, Logical, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Bather
Voice: Excited and jittery
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 10)
Armor Class 12
Hit Points 52 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Ignan, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +7
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fax Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has done his best to style his silver crest to look like a famous performer. He has a dull look in his gold eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fax took refuge in the ruined castle and found the beat up falchion and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels the way he acts is they only way to get by in the world; and expand his business
Ideals: Impeccable, Logical. Bonds: Nature, Adventurer, Job. Occupation: Fortune-teller
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +7
Possessions: 300 gp. Chrysoberyl (40 gp). Black pearl (700 gp). Tourmaline (40 gp). 1 Minor magic item.
Ralf Dayton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. His long golden hair is drawn into a two foot long braid. His thin eyebrows rest above his beady brown eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He also has developed a complete distrust of the Sculptor profession.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up shield and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Sculptor again; and further expansion of business
Flaws: Ugly, Shy. Bonds: Job, Rich, Nature. Occupation: Weaver
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 500 gp. Chalcedony (40 gp).
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