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NPC Generator

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Advanced [show]


Thamior Iathrana, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. His hair is long and silver with streaks of golden, and is pulled back with small blue clips. His beard is golden, braided, and well cared for. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Thamior isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up work as a Fletcher and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable. Bonds: Military, Poor. Occupation: Fletcher

Voice: Rolls R's

Attributes [hide]

Thamior Iathrana, Male Elf Bard 13
Medium (5'4") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 63 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 13 (+1)9 (-1)
Skills Deception +3, Insight +5
Senses Passive Perception 11
Languages Common, Elven, Auran, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433332

Possessions: 3000 gp. Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (1000 gp). Large well-done wool tapestry (600 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orryn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin green vertical stripes and tan pants. His red hair is kept up in a ponytail inside a top hat. His gray eyes peer out from beneath his top grey hat.

Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Bonds: Job, Poor, Nature, Criminal record. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

Orryn Horcusporcus, Male Gnome Paladin 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)8 (-1) 14 (+2)12 (+1)
Skills Nature +1, Performance +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4000 cp.


Social Check DCs


Shane Compton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He is well dressed, constantly wearing a green suit, violet shirt, and green tie. His red hair is kept up in a ponytail inside a top hat. His amber eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his absent father; and meet up once more with his childhood friend

Flaws: Depressed, Racist, Fearful. Bonds: Adventurer, Family. Occupation: Dilettante

Voice: Stutters

Attributes [hide]

Shane Compton, Male Human Wizard 10
Medium (5'6") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 57 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)8 (-1) 10 (+0)18 (+4)
Skills Athletics +7, Performance +8
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quarion Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'11". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is chestnut and very short. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Guard like his mother before him.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Quarion Ilphelkiir, Male Elf Ranger 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2400 sp.


Social Check DCs


Gerard Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright violet suits and hats. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his golden hair in a flapper bob. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of illithids once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Job, Rich. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Gerard Brinker, Male Half-Elf Commoner 3
Medium (4'9") Half-Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Terran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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