Dalgal Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a red and white handkerchief worn on his right side, and carries sickles. He has shaved his head bald. His gray eyes peer out from beneath his deerstalker red hat.
Personality: Calm and collected, he is a well trained Laborer. Flattery will make him almost putty in your hands.
History: He got into the Laborer business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has dedicated himself to building a better world.
Motivation: He wants revenge against dire rats; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Selfish. Bonds: Job, Religious, Adventurer, Enemies. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Celestial, Druidic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 40 gp.
Dagger Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. His fur is beige and curly. His eyes are green and catlike.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. The war was a terrible time for him, and Dagger does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He is a Maurezhi in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Military, Adventurer. Occupation: Scribe
Voice: Raspy
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 1000 cp. Red-brown spinel (140 gp).
Elegant Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of nunchakus, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his gray fur down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He invites people to come help in his community garden.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elegant fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Philantrophist. Flaws: Insomniac. Bonds: Rich. Occupation: Sailor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Hirrathak Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His scarlet crest is lengthy. His red eyes dart from person to person to random spaces in the air.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A powerful brothel owner made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Flaws: Secretive. Bonds: Mentor, Adventurer. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 12)
Armor Class 11
Hit Points 79 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 4000 gp. Alexandrite (400 gp). Red-brown spinel (130 gp). Alexandrite (400 gp). Black opal (400 gp). Violet garnet (400 gp). Clear bright green emerald (3000 gp). Rhodochrosite (6 gp). Violet garnet (400 gp). Fiery yellow corundum (400 gp).
Richard Sherwood, Male Human [Permalink]
Personal [hide]
Description: This man wears a pastel tunic with blue highlights, and long black pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized amber on his left hand. His moppish black hair is in a traditional bowl cut. His eyes are amber.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Richard took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Bonds: Rich, Guardian, Criminal record, Nature, Adventurer, Religious. Occupation: Crown-heir
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 150 gp.
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