Alberich Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a very tight haircut. This brown eyed southerner is not easily forgotten.
Personality: Alberich is depressed about a lot of things. He tends to be a nihilist. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. He was always very intelligent and has formed a secret society of specialists.
Motivation: Someone believes him a fraud; and he wants to meet his childhood hero
Flaws: Depressed, Secretive. Bonds: Military, Adventurer, Enemies. Occupation: Miller
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 24000 cp. 1 Minor magic item.
Jebeddo Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. His tied-back hair is golden. He has green eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: When he was but 8 years old his parents immigrated from the west. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.
Motivation: Wants to work out more often; and nothing but the best is good enough for him
Ideals: Athletic, Impeccable. Flaws: Cynical. Bonds: Poor, Immigrant. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Terran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Adam Paxton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He works hard and plays hard.
History: Adam was born in the west. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and a deep hatred of gnolls
Ideals: Optimist, Persistence, Gifted. Flaws: Hedonist. Bonds: Attractive. Occupation: Jeweler
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. 1 Masterwork Common Melee.
Dean Adley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a yellow armored body suit, with a simple white line shooting up and back down. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is afraid of women and trembles around them
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Banker mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many gnolls want him driven away; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Disease, Shy. Occupation: Herbalist
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Golden pearl (80 gp). Malachite (16 gp). Freshwater pearl (16 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item.
Qemuel Mockery, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'0" and wears tattered old clothes. His left hand appears badly burned and disfigured. His purple hair is still thick. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.
History: Qemuel was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg
Flaws: Ugly. Bonds: Religious, Adventurer, Job. Occupation: Detective
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 72 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 20 (+5) | 14 (+2) | 21 (+5) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal, Gnome, Draconic, Orc
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!