Vilberg Kimberley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears a Stetson hat to cover his moderate length golden hair. He has blue eyes.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born in the east. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult.
Ideals: Artistic. Bonds: Attractive, Rich, Job, Immigrant. Occupation: Bricklayer
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Tourmaline (130 gp). White opal (500 gp). Deep green spinel (130 gp).
Thrak Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is long and brown with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His eyes are violet and he is always smoking a pipe.
Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Sage. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Thrak never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Extrovert, Fighting. Bonds: Attractive, Job, In love. Occupation: Sage
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 68 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item.
Mormo Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears an entirely black suit with red socks and a vest with buckled shoes. He wears his chestnut hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He hates giants. He views them as having robbed his home of its proper glory. A true patriot, Mormo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to giants.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Bonds: Attractive, Enemies, Military, Immigrant. Occupation: Bricklayer
Voice: Whispers
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 36 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 800 gp.
Marbas Grace, Male Tiefling [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a colorful flower in his dark red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a criminal king-pin and mafia family Marbas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Marbas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to prove his worth to the world
Ideals: Professionalism. Flaws: Impulsive. Bonds: Rich, Attractive, Criminal record. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 10)
Armor Class 10
Hit Points 56 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 90 pp. 1 Minor magic item.
Fivin Hanali, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is thinning but still full. His eyes are likewise green. His teeth are white and perfect.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He inherited the family business which he has now maintained for 3 years.
Motivation: Balancing his hectic life and new Layabout responsibilities is difficult; and sabotage a competitor
Ideals: Disciplined. Bonds: Attractive, Job, Military, Immigrant. Occupation: Layabout
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 86 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 330 pp. Tourmaline (120 gp). Red-brown spinel (120 gp). Alexandrite (200 gp).
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