Tricking Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His broad hat is riddled with cuts and holes. His eyes are hazel and beady.
Personality: Tricking speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born several months after his mother was called into army service. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Slave, Military. Occupation: Farmer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Melech Euphoria, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tattered old clothes. He has done his best to style his white hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Melech hails from a village terrorized by dire rats. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Melech was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He wants revenge against dire rats.
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Enemies, Slave. Occupation: Locksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 800 gp. Aquamarine (1300 gp).
Cloud Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses like a well dressed Barber does. His lavender fur is kept up in a ponytail inside a deerstalker hat. His blue unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Cloud was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Cloud's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Barber for the past few years.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Job, Rich. Occupation: Barber
Voice: Soft and melodious
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 700 gp.
Galinndan Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times. He carries a battered pickaxe and tarnished halberd as well. He sports a long auburn beard, and similarly colored long hair. His brown eyes are passionate and lively.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not believe in violence as a means to an end. He is a dedicated Mayor but believes his peers are too gung-ho.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Pacifist. Bonds: Criminal record, Slave. Occupation: Mayor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
Joser Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many tan ritualistic tattoos. He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He has shaved his head bald. His half smiles and brown eyes are beguiling and draw you in.
Personality: A skeptical and narcissistic man, Joser's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born on a small isolated farm. He has had some formal music training, and achieved minor success. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away
Ideals: Impeccable, Artistic. Bonds: Attractive, Enemies, Nature. Occupation: Scribe
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 800 gp. White pearl (160 gp). Sardonyx (30 gp). White pearl (160 gp).
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