Snagog Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'10". He is dressed in an above average manner. His hair is long and blonde with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Snagog grew up listening to his father's many stories. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has never given up on his painting dream.
Motivation: He is terrified, and will act out of fear.
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer. Occupation: Spy
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 14)
Armor Class 10
Hit Points 59 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 8 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Orc, Elven
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 500 pp. Brass mug with jade inlays (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Brass mug with jade inlays (100 gp). Jeweled anklet (2000 gp). Silver ewer (10 gp). Solid gold idol (200 gp). Brass mug with jade inlays (100 gp). Carved bone or ivory statuette (10 gp). Old masterpiece painting (1600 gp). Cloth of gold vestments (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ar-Karo Ashley, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears red trousers with green and grey striped suspenders. He wears various colorful collared shirts. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His ears are large.
Personality: He loves telling others what to do and how they should feel about things. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 60 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
Possessions: 2000 sp. Deep blue spinel (300 gp). Iolite (60 gp). Obsidian (11 gp).
Cockaby Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather. He has done his best to style his auburn hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.
History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He left for the west, certain he would find work there.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Ideals: Joker. Flaws: Hedonist, Racist. Bonds: Attractive, Immigrant. Occupation: Servant
Voice: Nasally tone
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 37000 sp. 1 Minor magic item.
Kildrak Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His black hair is kept up in a ponytail inside a Stetson hat. His eyes are likewise violet.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Shipwright
Voice: Smoker's lung
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 69 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anthony Garfield, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a small hat to hide his balding. His hazel eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments
History: Anthony hails from a village terrorized by drow. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He has been saving his money to try and buy his sister's freedom.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to unite with his sister
Ideals: Gifted. Flaws: Shy. Bonds: Enemies, Family, Criminal record. Occupation: Animal Trainer
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 48 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1500 gp. Aquamarine (600 gp). Alexandrite (600 gp). Red spinel (110 gp). Aquamarine (600 gp). Blue quartz (13 gp). Brown-green garnet (110 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
