Forcas Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in a clean pastel cloak covering his clean studded leather. He is portly but not overly obese. He keeps his purple hair in a pixie cut. His skin is flawless and his black eyes scan people very quickly.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.
History: The child of western immigrants he idolized his father. A freak accident while working with his Sailor father left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and balancing his hectic life and new glassblower responsibilities is difficult
Flaws: Disease. Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Glassblower
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 18 (+4) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Infernal, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Moonstone (40 gp). Azurite (6 gp). Moonstone (40 gp). Tourmaline (50 gp). 1 Minor magic item.
Dayereth Dalanthan, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male typically wears tan cloth garments or leather armor. He is tall, broad shouldered and powerfully built. He has wavy red hair. He is baby faced.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born on a small isolated farm. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: To get a good night's sleep; and obtaining odd cultural half-elven artifacts is his passion
Flaws: Ugly, Shy, Insomniac. Bonds: Nature, Adventurer. Occupation: Engraver
Voice: Squeaky
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.
Hunter Darlington, Male Human [Permalink]
Personal [hide]
Description: A 5'3" southern man, he is wearing a perfectly clean shirt and pair of pants. He has a long chestnut beard with little hanging trinkets. He has a dull look in his amber eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His father raised him in a mountain cabin. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: He is a bit of a kleptomaniac.
Bonds: Attractive, Criminal record, Nature, Adventurer. Occupation: Scribe
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 80 gp. 3 Acid flasks.
Igden Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A 3'6" northern man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also has developed a complete distrust of the Painter profession.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Igden managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Disease. Bonds: Rich, Attractive, Job, Criminal record. Occupation: Roofer
Voice: Smoker's lung
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 160 gp. Freshwater pearl (7 gp). 1 Masterwork Common Ranged Weapon.
Sark Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Performer uniform. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a dagger on it. His silver hair is knotted and matted. His green eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.
History: Born to a pair of adventurers, Sark grew up listening to his father's many stories. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Performer for the past few years.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Performer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp. 1 Masterwork Uncommon Weapon.
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