Suhnae Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A 4'8" western man, he wears a simple yellow robe with white stripes complete with hood. His chestnut hair has been sun bleached extensively. His green eyes dart from person to person.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A powerful necromancer made him what he is. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He feels kind of lost in life; and to reunite with his absent mother
Flaws: Mundane, Depressed. Bonds: Attractive, Mentor, Family. Occupation: Cartwright
Voice: Squeaky
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Leaf Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey Stetson hat and grey clothes. He has done his best to style his cinnamon fur to look like a famous performer. He has a dull look in his green eyes.
Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Mortician business at a young age. Cursed with a spirit at a very young age, Leaf has worked very hard to control his curse. He inherited the family business which he has now maintained for 9 years.
Motivation: Many giants want him driven away; and he is unsatisfied with his job
Ideals: Joker. Flaws: Shy, Disease. Bonds: Immigrant, Job, Enemies. Occupation: Mortician
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 90 gp.
Zook Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a large yellow jacket. His golden hair is heavily combed to the left. He wears crescent spectacles with a black brim.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered painting. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is content; and he seems to be bored by most things
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Antagonistic, Mundane. Occupation: Servant
Voice: Italian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 50 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Dimble Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. His hair is golden and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.
History: Dimble lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. By chance he met his brother recently and the two have been together since.
Motivation: To settle down with his crush; and an old rival family wants him found
Ideals: Gifted. Flaws: Shy. Bonds: Family, Has a crush. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 12)
Armor Class 13
Hit Points 61 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. Rhodochrosite (5 gp). Sardonyx (70 gp). Lapis lazuli (5 gp). Black pearl (1300 gp). Amber (90 gp). Hematite (5 gp). Canary diamond (7000 gp). 1 Minor magic item. 1 Minor magic item.
Krimmon Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: Krimmon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of a Carpenter, who enjoyed hunting, Krimmon was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by drow. Krimmon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Wants to work out more often; and someone believes him a fraud
Ideals: Athletic, Artistic. Bonds: Attractive, Family, Nature, Enemies. Occupation: Shipwright
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 7)
Armor Class 16
Hit Points 57 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 14 (+2) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Aquan
Attacks Melee +5 / 2d8+2, Ranged +8 / 2d8+5, Grapple +5
Possessions: 700 gp. Sardonyx (50 gp). Aquamarine (1000 gp). Chalcedony (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!