Theodoric Wesley, Male Human [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His violet eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a forest tribe. His childhood dream was to be a Priest, but he was a colossal failure. He has drifted from career to career and currently works as a Adventurer.
Motivation: Retire the richest man in the south; and to share knowledge with the world
Ideals: Philantrophist, Logical, Entrepeneur. Bonds: Nature, Job. Occupation: Adventurer
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 35 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1200 gp. Rose (70 gp). Alexandrite (800 gp). Red garnet (60 gp). White pearl (60 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oblar Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His hair is black and curly. His brown eyes are passionate and lively.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Oblar took refuge in the old dungeon and found the beat up hammer and armor he uses now. He has worked as a Server like his father before him.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Professionalism, Fighting. Bonds: Attractive, Nature, Military. Occupation: Server
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 13)
Armor Class 13
Hit Points 106 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Golden pearl (100 gp). Star rose quartz (80 gp). Deep blue spinel (300 gp). Smoky quartz (80 gp). Black pearl (300 gp). Carnelian (80 gp). Alexandrite (300 gp). Golden yellow topaz (300 gp). Tiger eye turquoise (11 gp). Malachite (11 gp).
Gilbert Dumph, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan cloak. He has a moderate pudge and is not very fit. His hair, while still mostly golden, has prominent grey streaks. His eyes are violet.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Ideals: Professionalism. Flaws: Addict. Bonds: Adventurer, Job. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1200 sp. White pearl (110 gp). Freshwater pearl (14 gp). Brown-green garnet (110 gp).
Cloud Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in earthy colors with a red and pastel handkerchief worn on his left side, and a wedding ring on his left hand. His fur, while still mostly orange, has prominent grey streaks. His thin eyebrows rest above his beady green eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.
History: Cloud lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Herbalist for hire.
Motivation: Further expansion of business; and doesn't want to be a herbalist and was forced into it by his family
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: In love, Family, Job. Occupation: Herbalist
Voice: Low range voice
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Draconic, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 7000 sp. Carnelian (50 gp). Coral (50 gp). Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Brixton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses like a well dressed Detective does. He has wavy white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Detective
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!
