Charles Bristol, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright brown hair and a scraggly beard. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Charles is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Charles does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: The child of a Brewer, who enjoyed hunting, Charles was taken on many hunting expeditions. His mother was a soldier and died while he was still young. Charles was left his mother's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Entrepeneur. Flaws: Addict, Depressed. Bonds: Military, Nature. Occupation: Fletcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 64 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 800 gp. Black velvet mask with numerous citrines (180 gp).
Bertram Ramsey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light blue in addition to tight pants. He keeps his chestnut hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of northern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Armorer job and began his own company from there.
Motivation: Many orcs want him driven away; and wants to open a new tavern
Flaws: Hedonist, Ugly. Bonds: Job, Immigrant, Enemies. Occupation: Armorer
Voice: Timid voice
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 57 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 330 pp. Gold and topaz bottle stopper cork (600 gp). Finely wrought small gold bracelet (70 gp). Sapphire pendant on gold chain (2000 gp). Embroidered and bejeweled glove (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Medrash Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a tight fitting green shirt and pants. His silver crest is slicked back into a classic pompadour. His eyes are a pleasant gold.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels kind of lost in life; and he is content
Ideals: Fighting. Flaws: Mundane, Disease, Depressed. Bonds: In love. Occupation: Doctor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 72 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Draconic
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1900 gp. Rose (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norkruuth Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears tan cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has dyed his greying gold crest a little too much giving a sharp gold color. His thin eyebrows rest above his beady gold eyes.
Personality: Norkruuth wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born to a pair of adventurers, Norkruuth grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Norkruuth took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Adventurer, Nature. Occupation: Actor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 15000 cp. 1 Minor magic item.
Radomir Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is chestnut, silky, and of moderate length. His skin is flawless and his blue eyes scan people very quickly.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.
Motivation: Wants to raise his children well; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined, Gifted. Bonds: Poor, Attractive, Slave. Occupation: Dyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 15)
Armor Class 16
Hit Points 106 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 21 (+5) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +5 / 4d8+0, Ranged +10 / 4d8+5, Grapple +5
Possessions: 2000 gp. Chrysoberyl (100 gp). Hematite (11 gp). Star ruby (600 gp). Eye agate (11 gp). Jet (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
