Radomir Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a fancy black suit. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. His hair is brown, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Opinionated. Flaws: Insomniac, Shy. Bonds: Attractive, Nature. Occupation: Unemployed
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 27000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Trail Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. His orange fur, when down, is lengthy. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He dislikes all the random violence that takes place in the south. Trail enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trail took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is content; and to end his boredom
Ideals: Pacifist. Flaws: Hedonist, Secretive, Mundane. Bonds: Nature. Occupation: Spice Merchant
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 18)
Armor Class 10
Hit Points 130 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 20 (+5) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Sylvan, Gnoll, Elven
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
Possessions: 17000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Hupe Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He very much looks the part of a Assassin. His blonde hair is long and unkept. His eyes are gray and beady.
Personality: Overbrimming with self-confidence, Hupe isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He inherited the family business which he has now maintained for 9 years.
Motivation: Nothing but the best is good enough for him; and to be a mortician again
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Assassin
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp.
Therai Failure, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dull yellow sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His silver hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invites people to come help in his community garden.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Slave. Occupation: Dyer
Voice: Squeaky
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 40 gp.
Elegant Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a clover on it. His orange fur is matted, messy, and big. His copper eyes lackadaisically let the world flow into them.
Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He is obsessed with his god.
History: Sold as a small child to a wizard, Elegant was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Cartwright.
Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult.
Flaws: Ugly. Bonds: Job, Religious, Mentor, Immigrant. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 70 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 4000 sp.
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