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NPC Generator

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Advanced [show]


Anverth Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is dressed in an above average manner. His whole body is exceptionally muscular. His brown hair and beard is wavy and long. This hazel eyed southerner is not easily forgotten.

Personality: He has always had a great fascination with Gnomish culture. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying sister.

Motivation: He uses money and sex appeal to get what he needs; and gnomish compassion

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Immigrant, Rich. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Anverth Albaratie, Male Gnome Monk 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Gardain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this northern man is dressed in an above average manner. He has a golden handlebar mustache and slicked back golden hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Dwarven culture. He takes great joy in being the best Bounty Hunter in town.

History: He was born to loving parents in a slum to the north. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Dwarven people.

Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Job, Poor. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Gardain Gorunn, Male Dwarf Adept 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2 Thunderstones.


Social Check DCs


Arumawann Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His brown hair is cut short. His eyes, though not visible through his cowl, are violet.

Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.

Motivation: Wants a kiss; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, PTSD. Bonds: Job, Poor, Has a crush. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

Arumawann Gimlen, Male Gnome Cleric 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)13 (+1) 18 (+4)15 (+2)
Skills Athletics +3, Stealth +2
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 200 gp. Chrysoprase (40 gp). 1 Half-Plate. 1 Chain shirt. 1 Breastplate. 1 Banded mail.


Social Check DCs


Carrie Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. His hair is blonde and curly. He has amber eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the north. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Ugly, Cynical, Impulsive. Bonds: Poor, Immigrant, Adventurer. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

Carrie Arnuanna, Male Half-Elf Druid 5
Medium (5'1") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)12 (+1) 16 (+3)17 (+3)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 500 gp.


Social Check DCs


Balam Caution, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a brown costume with the symbols of the sun god on his torso. His hair is chestnut and curly. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker, Fighting. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Balam Caution, Male Tiefling Rogue 7
Medium (6'5") Tiefling, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Investigation +6, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Terran, Ignan, Goblin
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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