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Advanced [show]


Percival Colby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, constantly wearing a blue suit, black shirt, and white tie. His white hair is cut short. His eyes are hazel and he is always smoking a pipe.

Personality: Eccentric and domineering, Percival will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born in the east to a Courier, Percival learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Sabotage a competitor; and his relatives are trying to arrange a marriage

Ideals: Athletic, Extrovert, Artistic. Bonds: Family, Job. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Percival Colby, Male Human Paladin 9
Medium (5'9") Human, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 63 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)17 (+3) 16 (+3)13 (+1)
Skills Intimidation +4, Survival +6
Senses Passive Perception 13
Languages Common, Druidic, Draconic, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1 Minor magic item.


Social Check DCs


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a blue collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Ugly, Insomniac, Disease. Bonds: Rich. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Theodoric Marley, Male Human Warrior 11
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 115 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)11 (+0) 14 (+2)15 (+2)
Skills Perception +6, Persuasion +6
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 360 pp. Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Ernest Stansfield, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, yellow, dusty cloak. His chestnut hair is heavily combed to the right. His thin eyebrows rest above his beady amber eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. He left for the west, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Ugly, Disease, Mundane. Bonds: Immigrant, Family, Nature. Occupation: Tanner

Voice: Complex vocabulary, royal

Attributes [hide]

Ernest Stansfield, Male Human Rogue 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)15 (+2) 13 (+1)15 (+2)
Skills Athletics +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6

Possessions: 700 gp. Chrysoberyl (140 gp). Chrysoberyl (140 gp). Blue quartz (12 gp). 1 Half-Plate.


Social Check DCs


Cask In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears green cloth garments or leather armor, and a wedding ring on his left hand. He wears his cinnamon fur up. His eyes, though not visible through his cowl, are copper.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: A powerful brothel owner made him what he is. He made a point of taking high paying jobs and getting most of it up front. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Insomniac, Racist. Bonds: In love, Mentor, Adventurer. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Cask In the Storm, Male Tabaxi Adept 10
Medium (5'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Orc
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 1100 gp. Bloodstone (20 gp).


Social Check DCs


Crampernap Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. He has a long silver beard with little hanging trinkets. His eyes are likewise blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Crampernap took refuge in the ruined castle and found the beat up club and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Joker. Flaws: Shy. Bonds: Immigrant, Nature, Family. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Crampernap Fabblestabble, Male Gnome Wizard 3
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 19 (+4)12 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 3000 cp.


Social Check DCs

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