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NPC Generator

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Advanced [show]


Pirithin Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many brown ritualistic tattoos. He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His brown hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A few years later when the south was not economically sound they moved to his current location. He has achieved small success as a Navigator.

Motivation: Wants to open a new tavern; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Pirithin Wildheart, Male Halfling Fighter 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 16
Hit Points 44 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Persuasion +4, Stealth +8
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zook Offund, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a long auburn beard, and similarly colored long hair. His eyes are green and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Zook hails from a village terrorized by goblins. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: Many goblins want him driven away; and balancing his hectic life and new map maker responsibilities is difficult

Flaws: Ugly. Bonds: Poor, Family, Job, Enemies. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Zook Offund, Male Gnome Expert 5
Small (3'5") Gnome, True Neutral (CR 5)
Armor Class 14
Hit Points 28 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)17 (+3) 17 (+3)16 (+3)
Skills Performance +6, Religion +6
Senses Passive Perception 13
Languages Common, Gnome, Auran, Druidic, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black fur is smooth and relatively long. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Two Llamas took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he is terrified, and will act out of fear

Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Two Llamas Paws, Male Tabaxi Adept 1
Medium (6'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp. 5 Acid flasks.


Social Check DCs


Marbas Chant, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a red collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. His white hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Gifted from a young age, Marbas studied abroad. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now spends his time doing works of charity.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Philantrophist, Artistic, Gifted. Bonds: Debt. Occupation: Seamstress

Voice: Speaks fast with a slight lisp

Attributes [hide]

Marbas Chant, Male Tiefling Druid 6
Medium (6'7") Tiefling, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 400 gp. Silver pearl (120 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has silver hair. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: The child of western immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Merchant for hire.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Slave, Immigrant, Job. Occupation: Merchant

Voice: Nasally tone

Attributes [hide]

Ernest McLeod, Male Half-Elf Adept 10
Medium (5'7") Half-Elf, Neutral Good (CR 10)
Armor Class 9
Hit Points 25 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)11 (+0) 16 (+3)15 (+2)
Skills Deception +6, Survival +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 2200 gp. White opal (500 gp). Coral (160 gp). Jade (160 gp). Freshwater pearl (14 gp). Red garnet (160 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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