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Advanced [show]


Oloric Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He carries with him a set of scythes on his belt, each one with a opal on the hilt. He wears a feathered hat to cover his moderate length auburn hair. He has several tiny opal earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Merchant profession.

History: Born in the south to a Sculptor, Oloric learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: PTSD. Bonds: Rich, Family, Job. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Oloric Steelfist, Male Dwarf Warlock 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)10 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Peter Emsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Bricklayer. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He cannot resist a sob story and will often dote over anyone who has one.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against drow

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Rich, Enemies. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Peter Emsworth, Male Human Ranger 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)15 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 90 gp.


Social Check DCs


Nuraval Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze, and his gloved hand is found clutching a sickle. His hair is silver and curly. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Nuraval studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Nuraval Foamtankard, Male Dwarf Aristocrat 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 17 (+3)14 (+2)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Hupe Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case, marred by chocolates. His hair is red and curly. His eyes are violet.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Hupe was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hupe decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Adventurer, Criminal record. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Hupe Underfoot, Male Halfling Adept 3
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 10 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills History +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Infernal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 13000 cp.


Social Check DCs


Mormo Wish, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of death on his torso. His hair is red, silky, and of moderate length. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To protect his home; and to clean up the streets

Ideals: Opinionated, Logical. Flaws: Addict. Bonds: Attractive, Guardian. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Mormo Wish, Male Tiefling Warrior 4
Medium (6'1") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 9 (-1)15 (+2)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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