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NPC Generator

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Advanced [show]


Ombul Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by brigands. Ombul was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He wants revenge against brigands; and revenge

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Mentor, Enemies. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Ombul Appleblossom, Male Halfling Aristocrat 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 16
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 18 (+4)15 (+2) 10 (+0)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5

Possessions: 200 sp.


Social Check DCs


Mordai Blur, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who wears tight fighting clothing, which leaves very little to the imagination, he is not a threatening figure. He keeps his brown hair in a pixie cut. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Like his mother and his brother before him, after school he went straight into learning to become a Fortune-teller. He has set out to sabotage the competition.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Selfish. Bonds: Job, Religious, Enemies. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Mordai Blur, Male Tiefling Cleric 3
Medium (6'7") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Dean Hadley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears blue cloth garments or leather armor. He has white hair. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small island village. His father was a soldier and died while he was still young. Dean was left his father's suit of armor and trained in its use and care. He struck the Map Maker job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Bonds: Attractive, Job, Nature, Military. Occupation: Map Maker

Voice: Gruff and masculine

Attributes [hide]

Dean Hadley, Male Human Aristocrat 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Nalral Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Ruler uniform. He carries with him a set of quarterstaffs on his belt, each one with a jet on the hilt. His hair is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has achieved small success as a Ruler.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Ruler

Voice: Sounds elderly

Attributes [hide]

Nalral Ungart, Male Dwarf Aristocrat 3
Medium (3'11") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)18 (+4) 14 (+2)11 (+0)
Skills Arcana +6, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Goblin, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 30 pp. Amber (50 gp). Blue quartz (6 gp). Amethyst (50 gp).


Social Check DCs


Immeral Harris, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. His hair, while still mostly white, has prominent grey streaks. He has amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Immeral was born in the east. At a young age he loved to build and create. Immeral was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Fortune-teller. He moves from town to town, unable to find a place to settle.

Motivation: To be a Tailor again; and to be a tailor again

Ideals: Opinionated, Persistence. Flaws: Sensitive. Bonds: Poor, Immigrant. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Immeral Harris, Male Half-Elf Rogue 1
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)10 (+0) 17 (+3)11 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs

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