Frouse Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He prefers to wear black pants and tee shirts. He has a hunchback. He has styled his golden hair well, parting it to the right. His eyes are likewise amber.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Around other people he will do his best to conceal his emotions and appear jolly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Frouse took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Sensitive, Shy, Mundane. Occupation: Masseuse
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 53 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 19 (+4) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: Sard (70 gp). Sard (70 gp). Star ruby (1200 gp). Blue quartz (6 gp).
Windy Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy beige fur. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a hunchback. His beige fur is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear
Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Rich, Adventurer. Occupation: Priest
Voice: Speaks with a cold
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 900 gp. Moonstone (20 gp). Deep green spinel (50 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qualen Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. He keeps his blonde hair in a flapper bob. He has amber eyes and a black hat with a violet feather.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Qualen is combative with any and all who dare try his patience in the slightest.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Qualen took refuge in the old dungeon and found the beat up hammer and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge; and many illithids want him driven away
Ideals: Justice. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Actor
Voice: French accent
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 120 pp.
Vrondiss Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His rusty crest is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was always a brilliant, if unscrupulous mind. A gifted student he started as a Fortune-teller, but he got bored and became a Doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Expand his business.
Ideals: Impeccable, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Doctor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
Possessions: 110 pp.
Gale In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a large red jacket. His black fur is thinning but still full. His eyes are likewise yellow. His teeth are yellowed and unaligned.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Sellsword hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. During his travels, Gale and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gale discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gale fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Adventurer, Poor, Criminal record. Occupation: Sellsword
Voice: Australian accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 400 gp. Violet garnet (1000 gp). Jasper (60 gp). Black star sapphire (900 gp).
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