Frug Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather, and he perpetually has his falchion ready. His hair is auburn and curly. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a Cartwright, his mother struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frug fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Hedonist, PTSD. Bonds: Poor. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 45 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Left-Handed Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, black, dusty cloak. He has done his best to style his orange fur to look like a famous performer. He wears an eyepatch.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Left-Handed does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Left-Handed was raised in a hard working conservative environment. His childhood dream was to be a Crown-heir, but he was a colossal failure. He left for the east, certain he would find work there.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Ugly, Depressed. Bonds: Nature, Military, Job, Immigrant. Occupation: Spice Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 81 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
Possessions: Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lucan Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. With bright auburn hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: Abrasive and pushy, he has a hard time making friends. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Lucan lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his brother recently and the two have been together since.
Motivation: He wants nothing more than to rejoin the army; and to be a seamstress again
Flaws: Ugly, Antagonistic. Bonds: Military, Family, Job. Occupation: Architect
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Auran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Banded mail.
Rangrim Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. He wears a Stetson hat to hide his balding. His eyes are likewise gray. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Energy wise he seems alert and responsive.
History: Rangrim was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Dyer job and began his own company from there.
Motivation: He has passion for adventuring and risk.
Ideals: Professionalism. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 120 pp.
Malmûg Home, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears silk and lounges about seductively. His white hair is lengthy and is close to two feet long. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Malmûg grew up listening to his mother's many stories. Malmûg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A need for knowledge about a nearby landmark; and he has a crush on the local bounty hunter
Flaws: Disease. Bonds: Attractive, Poor, Has a crush, Adventurer. Occupation: Actor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 54 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Gnoll, Terran
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 800 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
