Hamil Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tattered old clothes. His blonde hair is thinning but still full. This blue eyed southerner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Hamil would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Hamil was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Adventurer for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly. Bonds: Poor, Job, Military, Mentor. Occupation: Adventurer
Voice: Dutch accent
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 48 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp.
Kellen Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His black hair is kept up in a ponytail inside a small hat. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He always tries to repair and not replace. It was this mentality that drove him into the Farmer business.
History: Kellen was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his brother to traveling adventurers.
Ideals: Athletic, Justice, Persistence. Bonds: Attractive, Family. Occupation: Farmer
Voice: Soft and mumbly
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp.
Ogthrak Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in a clean white cloak covering his clean studded leather, and is pretty ugly. He has a very tight haircut. His amber eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing music.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Half-Orc people; and money/treasure
Ideals: Joker, Artistic, Gifted. Flaws: Ugly, Racist. Occupation: Shepherd
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 45 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1 Minor magic item.
Hoshû Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears an old set of leather armor, nicked and torn by the ravages of time and battle, he is not a threatening figure. He has auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the east to a Dyer, Hoshû learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.
Motivation: To be a Carter again.
Flaws: Racist, Insane. Bonds: Adventurer, Job. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 17)
Armor Class 10
Hit Points 64 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +6
Possessions: 8000 gp. Blue quartz (13 gp). Freshwater pearl (13 gp). Azurite (13 gp). Blue quartz (13 gp). Moonstone (40 gp). Violet garnet (1600 gp). Violet garnet (1600 gp). White opal (900 gp). Onyx (40 gp). Deep blue spinel (1600 gp). Lapis lazuli (13 gp). Aquamarine (1600 gp). Banded agate (13 gp). Violet garnet (1600 gp). Peridot (40 gp). Blue quartz (13 gp). Carnelian (40 gp). Blue sapphire (900 gp). Azurite (13 gp). Black pearl (1600 gp). Rock crystal (40 gp). Amethyst (160 gp). Blue quartz (13 gp). Amethyst (160 gp). Rose (40 gp). Hematite (13 gp). Rhodochrosite (13 gp). Chalcedony (40 gp). Emerald (900 gp). Banded agate (13 gp). Chrysoberyl (160 gp). Star ruby (900 gp).
Pijjirik Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple brown robe with yellow stripes complete with hood. He sports a flattop crest cut. He wears an eyepatch.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. Pijjirik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pijjirik decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Persistence, Gifted. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Scribe
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 17 (+3) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Orc, Undercommon, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 400 gp. Moss agate (11 gp). Malachite (11 gp). Iolite (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
