Srorthen Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a fancy tan suit. He wears a broad hat to cover his moderate length scarlet crest. His eyes are a pleasant red.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Srorthen studied abroad. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Athletic, Gifted. Flaws: Greedy. Bonds: Attractive, Family. Occupation: Slave Trader
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Ahvain Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears yellow leather gloves, a yellow jacket, and tight pants. He has a penchant for wearing a ring with an oversized amber on his left hand. He has moderate length golden hair. His brown eyes are slightly larger than normal.
Personality: Ahvain wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He is the product a well kept family trust fund and as such has never really known need. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Disciplined, Impeccable. Bonds: Rich, Criminal record, Family. Occupation: Interpreter
Voice: French accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 pp.
Wobbles Offund, Male Gnome [Permalink]
Personal [hide]
Description: He very much looks the part of a Shepherd, and carries whips. His tied-back hair is red. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He never wears the same outfit twice, unless he absolutely has to.
History: The child of a Locksmith, who enjoyed hunting, Wobbles was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 6 years.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Joker, Artistic. Bonds: Job, Nature. Occupation: Shepherd
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 10)
Armor Class 13
Hit Points 67 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 19 (+4) | 13 (+1) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: Just what you see.
Eiravel Horineth, Male Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and red with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His eyes are hazel and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Eiravel grew up listening to his father's many stories. Cursed with vampirism at a very young age, Eiravel has worked very hard to control his curse. During his travels, Eiravel and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Eiravel discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Eiravel fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Knight
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 5)
Armor Class 15
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 7 (-2) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Abyssal, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +8 / 2d4+5, Grapple +8
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arannis Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his sickle ready. He has a chestnut handlebar mustache and slicked back chestnut hair. He has blue eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Arannis grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
