Ombul Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His white hair has been sun bleached extensively. His eyes, though not visible through his cowl, are gray.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born the only child of a wealthy merchant. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Nature, Family. Occupation: Fortune-teller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 20 pp.
Burgell Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is styled in orderly dreadlocks. He has a tattooed face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Sold as a small child to a necromancer, Burgell was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Burgell was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Gifted. Bonds: Mentor, Military. Occupation: Sage
Voice: Slow speaker
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 93 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 18 (+4) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3
Possessions: Brass mug with jade inlays (400 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Gold cup set with emeralds (12000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1600 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1600 gp). Silver chalice with lapis lazuli gems (120 gp). 1 Medium magic item.
Koeth Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a large white jacket. His golden hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in a small village he learned the ways of the warrior from his mother. There was a wharf not far from home where he often wandered off to fish. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Religious, Criminal record, Nature. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling, Draconic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. 1 Masterwork studded leather. 1 Full Plate.
Harbek Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His brown hair is cut short. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was raised by priests from a young age. In his 14th year, his parents were killed by a goblins raid, leaving Harbek alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want him driven away.
Bonds: Attractive, Criminal record, Enemies, Religious, Mentor. Occupation: Scribe
Voice: Hollow voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 19 (+4) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Nirgel Hope, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light white in addition to tight pants. He wears his white hair up. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in a small island village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his old friends.
Flaws: Antagonistic. Bonds: Adventurer, Nature, Rich. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1500 gp. An abacus with copper, silver and gold markers (30 gp). An abacus with copper, silver and gold markers (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
