Cloak Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an entirely pastel suit with violet socks and a vest with buckled shoes. His long yellow fur is drawn into a two foot long braid. His yellow eyes are slightly larger than normal.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. The war was a terrible time for him, and Cloak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic. Flaws: Racist, Depressed, Mundane. Bonds: Military. Occupation: Tanner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 7000 sp. Tourmaline (40 gp). Jet (40 gp). Aquamarine (600 gp). Black opal (1300 gp).
Cloud Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. He keeps his lavender fur in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. Cloud liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: He wants to meet his childhood hero; and sabotage a competitor
Ideals: Impeccable. Bonds: Attractive, Rich, Nature, Job, Adventurer. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 14)
Armor Class 15
Hit Points 52 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +10 / 4d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 4000 gp. Black pearl (1500 gp). Azurite (4 gp). Moss agate (4 gp). Rock crystal (30 gp). Black star sapphire (1600 gp). Alexandrite (1500 gp). Golden yellow topaz (1500 gp). 1 Medium magic item.
Theodoric Compton, Male Human [Permalink]
Personal [hide]
Description: He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His moppish white hair is in a traditional bowl cut. His eyes are likewise brown.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is compelled to act according to his religious beliefs; and he's looking for his big break
Flaws: Addict. Bonds: Adventurer, Military, In love, Religious. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
Zook Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a pastel cloak and cross-gartered brown stockings. He wears his brown hair up. His eyes, though not visible through his cowl, are gray.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He served in the navy to pay for his family's outstanding loans. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Military, Debt. Occupation: Detective
Voice: Raspy
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 50 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 |
Possessions: 1000 gp. 1 Medium magic item.
Ernest Stanley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time and is in decent physical shape. His black hair is lengthy and is close to two feet long. He has gleaming, smiling amber eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Server and found it very stressful. He then took over the family business and is one of the better Server for hire.
Motivation: He desires power and/or immortality; and further expansion of business
Ideals: Extrovert. Flaws: Disease. Bonds: Mentor, Job, Adventurer. Occupation: Server
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan, Aquan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 22000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
